AFTER DARK is an interactive video-installation controlled by portable videogame consoles. The work consists of a visual storytelling in video and mini games, based on the novel from Haruki Murakami, which is reinterpreted in a non linear way, so that the story turns into multiple possibilities. The user can interact with the installation through hacked Nintendos DS, and a game specially programmed for the project. The game contains 3D puzzle minigames and a main text-game that offers several options where a player can choose a character, and from that point leads the story by interacting with other players/characters.
The Nintendo DS consoles are connected wirelessly with a computer that processes all gamers' responses and stablishes which is the path the story is going to follow and also displays the corresponding video sequence.
After Dark arises as a space for casual encounter. Frequently, the way social relationships are being modified by the domestic use of digital technology is reflected in the chance for users to represent themselves through data that may be very far from reality: user name, picture, avatar, etc. This information veils the physical, real presence of the individual, giving him/her the freedom of being anonymous and interact without consecuences.
The interpersonal relationships developed by indirect comunication with others through digital devices is very different from those generated in real life. This installation picks this notion and in a ludic way invites random audience to role play through devices, with the ultimate intend to generate an affective relationship with other players faced in real space. Once the game is over, characters are dismantled and will assume, even for only few seconds, the nature of the new built relationship. A similar situation is portrayed by Murakami in his novel.
On the other hand, the capability for appropiating electronic devices, specially the portable ones, generally blocked for only manufacturing companies use, is a relevant theme when these are a powerful tool, for conforming our personal mixed reality, in which virtual and physical space are combined to generate new flows in social relationships and the significant encounter with others.
SPECIAL THANKS TO
Santiago Salinas, Gerardo Ballester, Víctor del Moral, Itzel Salinas, Rocío Reyna, Mónica Soto, Aura May, Carlos Castañeda,
Joaquín Santana / Santana Studio, Rodrigo Escobedo / La Metropolitana de Diseño, Estrella Blanca Cuernavaca / Gte. Jesús Aragón, VIPS Los Arcos / Gte. Javier Luján, El Remedio Restaurante Bar / Tame, Lilit Bar / Héctor Falcón/ Diana López del Río.
ORIGINAL IDEA: Anni Garza Lau
PROJECT REVISION:José Luis García Nava
VIDEO PRODUCTION:Christian Hernández Figueroa /Colectivo Movimiento
PRODUCTION ASSISTANT / MAKE UP: Nayelli Rodríguez
DIRECTION ASSISTANT: Cristóbal Sánchez
PHOTOGRAPHY: Mario Gómez
EDITION: Anni Garza Lau
PROGRAMMING: Roberto Garza Lau / Tim Wood / Guillermo J. Hernández / Anni Garza
Martha Ibarra - Mari Ruiz
Santiago Itzcóatl - Maldonado
Carolina Lau - Eri Ruiz
Claudia Miranda - Flor
Luis Cureño - García
Janet López Ríos - girl in the hotel
Claudia Ocampo - Lola
Roberto Garza - motorcyclist
This artwork was developed with the support of Fondo Nacional para la Cultura y las Artes in the Program for Young Creators.